Walk on any surface. Flip gravity mid-fight.
Solo, duos, trios, squads. All game types.
Skins, colors, helmets, gloves, armor, boots.
Build your own arenas in-game.
Starboys is an arena shooter where gravity is a weapon. You're not stuck on the floor — you can run up walls, fight on ceilings, and flip your gravity mid-air to get the drop on people. Different star types, jump pads, bounce walls, gravity zones — fights happen above, below, and sideways. Matches run 5 to 15 minutes depending on the mode.
When the kids get going it's absolute chaos — customizing characters for way too long, ambushing each other from the ceiling, screaming when someone pulls off a gravity flip kill. It's a wild party. That's what we're making: something our family actually wants to play together.
Customization goes deep. Skins, colors, helmets, gloves, armor, boots — the kids go nuts with it. There's also a bespoke level builder so you can craft your own arenas in-game. Build something weird, share it, play on it.
The game is cross-platform. Host your own match, invite friends, or jump into public servers. We went with FishNetworking because it's robust, hyper-efficient, and integrates well into our stack. Getting gravity to work properly in multiplayer has been a challenge, but we're getting there.
Arcadia
Antheia
Athena
Astraea
Apollo
Artemis
Asteria
Atlas
Ares
Aether
Aion
Alastor
Starboys ships with a full level builder. Place platforms, walls, jump pads, gravity zones, spawn points — whatever you want. The same tools we use to build official arenas are in your hands.
Build arenas that take advantage of the gravity system. Vertical fights, ceiling ambush spots, maze-like corridors where "up" changes every room. Want a map where every surface is a floor? Do it. Want a floating island with gravity zones that flip you between platforms? Go for it.
The interface is simple: select a piece, place it, rotate it, done. No scripting, no external tools. Everything happens in-game. You can test your arena instantly — jump in solo to walk through it, or invite friends to playtest before you publish.
Sharing is built in. Browse community maps, download ones you like, rate them. The best stuff floats to the top. We're excited to see what people come up with that we never would have thought of.
The kids have already built some wild stuff. Arenas that make no spatial sense, death traps everywhere, spawn points in dumb places. It's great.
Movement, gravity, star types, multiplayer, customization, level builder. Core game works.
Match length tuning, server browser, more arenas. Player controller is constant iteration.
Public playtests, more star types, polish.