Bloodrust

Alpha Microgame Blobber

A minimalist microgame blobber inspired by Wizardry and Dragon Ruins. Grid-based party dungeon crawling, tight loops, zero bloat.

Bloodrust
More Screenshots Coming Soon

Game Features

Grid-Based Dungeon Crawling

Classic step-by-step traversal through compact, hand-authored mazes.

Party-Driven Play

Manage a tight party with meaningful roles and tradeoffs.

Lean Turn-Based Combat

Snappy encounters focused on clarity, positioning, and risk.

Micro-Sessions

Designed for short, satisfying runs that respect your time.

Technical Specifications

Engine Unity 6
Networking Single-Player
Platforms PC (More TBA)
Players Single-Player
Status Alpha Development

Development Progress

Bloodrust is in active alpha development. Current focus areas:

Core Movement

Grid-based traversal and interaction loop.

Combat Iteration

Turn economy, formation, and enemy behaviors.

Content & Progression

Monsters, loot tables, and run meta-structure.

Why Bloodrust

Minimal friction. Maximum signal. Designed for clarity and replayability.

Readable Systems

Every mechanic serves the crawl. No noise, no filler.

Decisions Over Grind

Sharp choices and dangerous dungeons beat stat inflation.

Built to Replay

Compact runs that invite one-more-try loops.

More Details Soon

We're shaping Bloodrust in tight iterations. Expect updates on combat, classes, and dungeon sets.

Art Direction & UI
Dungeon Variants
Public Playtests
Feature Deep Dives