
A minimalist microgame blobber inspired by Wizardry and Dragon Ruins. Grid-based party dungeon crawling, tight loops, zero bloat.
Classic step-by-step traversal through compact, hand-authored mazes.
Manage a tight party with meaningful roles and tradeoffs.
Snappy encounters focused on clarity, positioning, and risk.
Designed for short, satisfying runs that respect your time.
Bloodrust is in active alpha development. Current focus areas:
Grid-based traversal and interaction loop.
Turn economy, formation, and enemy behaviors.
Monsters, loot tables, and run meta-structure.
Minimal friction. Maximum signal. Designed for clarity and replayability.
Every mechanic serves the crawl. No noise, no filler.
Sharp choices and dangerous dungeons beat stat inflation.
Compact runs that invite one-more-try loops.
We're shaping Bloodrust in tight iterations. Expect updates on combat, classes, and dungeon sets.