2026 We'll be at GameOn Expo Details Event Site

Devlog

Updates on what we're building.

Getting Ready for GameOn

We're going to GameOn Expo this year, which means we need an actual booth. Spent the last few weeks buying TVs, figuring out how to transport everything, and making sure we have enough controllers.

Building a booth from scratch is its own kind of project. Cable management, signage, making sure the systems don't overheat in a convention hall. We're learning as we go.

The goal is simple: show up, let people play Starboys, and see what happens. If you're at GameOn, come find us.

How We Got Here

Figured the new year was a good time to look back at where Starboys started and where it's at now.

The core of the game is the gravity system — walk on walls, ceilings, flip mid-fight. Getting that to feel right took a while. We went with FishNetworking for multiplayer, rebuilt the player controller more times than we'd like to admit, and eventually landed on something that feels good.

From there: new character model, basic level design, a few game types, and interactables like jump pads, bounce walls, gravity zones. The kind of stuff that makes arena shooters fun to mess around in.

Lots of playtesting — in person, online, yelling at each other, finding bugs. It's been a good way to figure out what works and what doesn't.

Still a lot to do, but it's playable and it's fun. That's the part that matters.