SignalSpike Games.

Original games, in-house tools, and development work with other studios.

In development

Collaborations

Released

A four-player Vexel board

Browser game / 1–4 players

Vexel

Connect corners, claim space, and block your opponents. Play solo or with friends.

In-house tools

Spectre Pixelator interface

Texture processing / Internal tooling

Spectre Pixelator

We build our own tools. Pixelator is where we try palettes, dithering, and resolution on our textures.

View all tools
Spectre PixelShop composing a Bloodrust title graphic Art and image editing / Internal toolingSpectre PixelShopOur workspace for raster and pixel art

Devlog

Read the devlog
James Tusha, founder of Signal Spike Games

About

Signal Spike Games is a game development studio founded in 2025. We make original games, build our own tools, and work on games with other studios. Bloodrust runs on our in-house Spectre Engine.

James Tusha Matthew Madamba Mike B Krane Rockley Bonner ScaryLag Darkenson Zeal

Eight people across design, engineering, music, art, and testing.

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