Signal Spike
Games.

Signal Spike Games brings collaborators together to make games and game-development tools.

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01 / Selected work

Games.

011

Bullet heaven / Out now

DVD Survivors

You play as the bouncing DVD logo in a fast bullet-heaven run. Collect Bytes, build weapons, and clear out pop-ups, error windows, Clippo, and other digital junk.

  • 8-minute runs
  • 62+ weapons
  • 100+ achievements
View DVD Survivors
Bloodrust gameplay in Ashwood Outpost 013

Dungeon crawler / Alpha

Bloodrust

Bloodrust is a party-based dungeon crawler focused on exploration, real-time fights, and making it through the dark without a map to guide you.

View Bloodrust
Starboys key art with two characters facing one another in space 014

Arena shooter / Alpha

Starboys

Walk on walls, flip gravity, and fight in 1v1 to 4v4 matches with deep customization and a built-in level editor.

View Starboys
Kasino 84

012 / Casino collection

Kasino 84

Free-play table room with fast browser rounds and local stats.
A four-player Vexel board

010 / Strategy board game

Vexel

Tactical tile placement for 1 to 4 players. Cover your corner, chain only on corner contact, and outmaneuver the table in a fast browser session.
Null Online

009 / Minimalist MMO

Null Online

Null Online reduces an MMO to one pixel in infinite space, where nearby players can move, find one another, and chat.

02 / Game catalogue

All games.

Browse the full 15-game catalogue

03 / Tools

Developer tools.

Spectre Pixelator interface

Windows / macOS / Linux

Spectre Pixelator

Real-time PSX-style texture pixelation. Load 3D models or images, apply retro downscaling, palette mapping, dithering, and post-processing effects, then export as packed GLB/GLTF, PNG, GIF, normal maps, or sprite atlases.

View tool

04 / Devlog

Devlog.

Read the devlog

05 / The studio

The studio.

Signal Spike Games has grown through early prototypes, game jams, browser releases, commercial games, and the tools developed alongside them.

Artists, musicians, designers, programmers, mapmakers, and testers come together in combinations shaped by the needs of each project.

Newsletter.

Occasional launch notes, new demos, and playtest invitations. No tracking. You can unsubscribe at any time.

Email / Signal Spike Games

Get in touch.

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