Signal Spike
Games.

Independent studio working with collaborators across art, music, maps, and more.

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01 / Selected work

Games.

011

Bullet heaven / Out now

DVD Survivors

You play as the bouncing DVD logo in a fast bullet-heaven run. Collect Bytes, build weapons, and clear out pop-ups, error windows, Clippo, and other digital junk.

  • 8-minute runs
  • 62+ weapons
  • 100+ achievements
View DVD Survivors
Bloodrust gameplay in Ashwood Outpost 013

Dungeon crawler / Alpha

Bloodrust

A minimalist, party-based dungeon crawler. No map. No hand-holding. Just you, your party, and the dark.

View Bloodrust
Starboys key art with two characters facing one another in space 014

Arena shooter / Alpha

Starboys

Walk on walls, flip gravity, and fight in 1v1 to 4v4 matches with deep customization and a built-in level editor.

View Starboys
Kasino 84

012 / Casino collection

Kasino 84

Free-play table room with fast browser rounds and local stats.
A four-player Vexel board

010 / Strategy board game

Vexel

Tactical tile placement for 1 to 4 players. Cover your corner, chain only on corner contact, and outmaneuver the table in a fast browser session.
Null Online

009 / Minimalist MMO

Null Online

A minimalist MMO. One pixel. Infinite space. You can move, see nearby players, chat, and exist. That's the entire game.

02 / Game catalogue

All games.

03 / Tools

Developer tools.

Spectre Pixelator interface

Windows / macOS / Linux

Spectre Pixelator

Real-time PSX-style texture pixelation. Load 3D models or images, apply retro downscaling, palette mapping, dithering, and post-processing effects, then export as packed GLB/GLTF, PNG, GIF, normal maps, or sprite atlases.

View tool

04 / Devlog

Devlog.

Read the devlog

05 / The studio

The studio.

The catalogue includes early prototypes, game-jam projects, released games, and current work.

Each game is led in-house and built with collaborators across art, music, maps, QA, and other disciplines.

Newsletter.

Email / Signal Spike Games

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