SignalSpike Games.

Original games, in-house tools, and development work with other studios.

In development

Collaborations

Released

A four-player Vexel board

Browser game / 1–4 players

Vexel

Connect corners, claim space, and block your opponents. Play solo or with friends.

In-house tools

Spectre Pixelator interface

Texture processing / Internal tooling

Spectre Pixelator

We build our own tools to explore textures, make artwork, and bring game worlds together. Pixelator is where we experiment with palettes, dithering, and the look of an asset.

Inside our tools
Spectre PixelShop composing a Bloodrust title graphic Art and image editing / Internal toolingSpectre PixelShopOur workspace for raster and pixel art

Devlog

Read the devlog
James Tusha, founder of Signal Spike Games

About

Signal Spike Games is a game development studio founded in 2025. We make original games, build our own tools, and work with other studios on engineering and QA. Bloodrust runs on our in-house Spectre Engine.

James Tusha Matthew Madamba Mike B Krane Rockley Bonner ScaryLag Darkenson Zeal

Design, engineering, music, art, and testing across eight people.

Email updates

New releases, playtests, and major updates. Only when there's something to share.

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