Independent game studio · Phoenix, Arizona

Signal Spike
Games.

Independent studio working with collaborators across art, music, maps, and more.

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01 / Selected work

Games.

Starboys key art with two characters facing one another in space Alpha / 2026
014

Third-person arena shooter

Starboys

Arena shooter where you can walk on walls and flip gravity. Kid-friendly, easy to pick up. 1v1 to 4v4 with deep customization and a built-in level editor.

  • 1v1 to 4v4
  • Deep customization
  • Built-in level editor
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Bloodrust gameplay in Ashwood Outpost 013

Dungeon crawler / Alpha

Bloodrust

A minimalist, party-based dungeon crawler. No map. No hand-holding. Just you, your party, and the dark.

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DVD Survivors gameplay 011

Bullet heaven / Out now

DVD Survivors

You play as the bouncing DVD logo in a fast bullet-heaven run. Collect Bytes, build weapons, and clear out pop-ups, error windows, Clippo, and other digital junk.

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Kasino 84

012 / Casino collection

Kasino 84

Free-play table room with fast browser rounds and local stats.
A four-player Vexel board

010 / Strategy board game

Vexel

Tactical tile placement for 1 to 4 players. Cover your corner, chain only on corner contact, and outmaneuver the table in a fast browser session.
Null Online

009 / Minimalist MMO

Null Online

A minimalist MMO. One pixel. Infinite space. You can move, see nearby players, chat, and exist. That's the entire game.

02 / Game catalogue

All games.

03 / Tools

Developer tools.

Spectre Pixelator interface

Windows / macOS / Linux

Spectre Pixelator

Real-time PSX-style texture pixelation. Load 3D models or images, apply retro downscaling, palette mapping, dithering, and post-processing effects, then export as packed GLB/GLTF, PNG, GIF, normal maps, or sprite atlases.

View tool

04 / Devlog

Devlog.

Read the devlog

05 / The studio

Built with collaborators.

I started messing with Flash games around 2004, moved to web games in 2006, Unity around 2009, and Unreal Engine in 2014.

I lead design, code, and creative direction. Projects also bring in collaborators across art, music, maps, and other disciplines.

Newsletter.

I only send email when there is something worth sending.