Dungeon Shooter
Welcome to QWT (pronounced "Omega", naturally). A stylized dungeon shooter where resource management is key. Use your Blue Gun to transfer energy to your automated turrets, keeping them supplied as they defend you. Use your Red Gun to directly engage and damage enemies.
This game was made in 72 hours for LD Jam 39.
Navigate the procedural dungeon layout, surviving as long as possible while finding your way deeper into the depths to confront the final boss. If you pick up large batteries, you can spend them on an automated turret to help hold back the horde.
This was our first game jam together. We had to struggle with learning many brand new tools while designing this game, but were glad to have the opportunity. Because of this, and because of a bit too much time on visuals and not enough on mechanics and content (most definitely due to over scoping) we were unable to 'finish' the game to our vision. There are many bugs to resolve, and a whole boat load of content to deliver.
Please enjoy our beautiful, stylized game - we look forward to releasing a full game sometime in the next several months.
"The visuals and music are great. I really liked the title theme. The animations and effects are
very well done... I think if you build on this you can make this into a great
game."
- arch-a-type
"Amazing game, especially considering it was your first team try. Good Job and good luck on your
next LD! :)"
- Sir Daniev
"Nice game! I like how the glowing energy spotlight looks with the dark ambient. Shooting enemies
was fun... pretty cool too."
- franfox
"Good game! Nice visuals and controls feedback."
- Royoyo
James Tusha (Signal Spike Games) was responsible for the programming and implementation of the game.
Alex Reyes (@GentooGames) created the visual art style and contributed to the music.
Joshua Damian (@AtmcType) worked on the music composition and sound design.