
Signal Spike's debut title: an arcade-scale cooperative top down roguelike shooter built in Unity with FishNetworking. Fast-paced, tactical, and endlessly replayable. It's our proving ground for game design principles that will drive our larger projects.
Built with Unity for cross-platform compatibility and optimized performance.
Reliable multiplayer networking solution powering seamless cooperative gameplay.
Procedural levels with permanent progression
Fast-paced arcade-style combat
Starboys is currently in active alpha development. Here's what we're working on:
Basic shooting mechanics and player movement
Initial netcode implementation for multiplayer
Procedural generation and progression mechanics
Visual effects, UI improvements, and audio
We're still deep in development and will be sharing more details about Starboys as we progress. Stay tuned for: