About

People

Signal Spike Games is an independent studio founded by James Tusha in 2025. Artists, musicians, testers, and other collaborators join individual projects.

James Tusha in sunglasses and a cap, photographed through leaves

Design, programming, tools

James Tusha

korze

James founded Signal Spike Games in 2025. He designs and programs the games and builds the studio's development tools.

More from James
Matthew Madamba (makaio) wearing a festive sweater

Design, Engineering, Tooling

Matthew Madamba

makaio

Matthew is a decorated United States Air Force veteran with 15+ years of IT & events experience. He has experience building communities and transforming event concepts into immersive experiences.

Connect on LinkedIn
Mike B smiling against a colorful pixel-art game backdrop

Composer

Mike B

akamikeb

Mike B / akamikeb composed music for DVD Survivors and Starboys and is composing for Bloodrust.

Listen to akamikeb

Artwork

Krane

Krane creates illustrated maps and artwork through Stained Karbon Maps and contributes artwork to Bloodrust.

Visit Stained Karbon Maps
Black-and-white portrait of 3D artist Rockley Bonner wearing a scarf

3D art

Rockley Bonner

Rockley Bonner contributes 3D models, materials, lighting, and environments.

View Rockley's work
ScaryLag avatar showing Link at a computer

Testing

ScaryLag

ScaryLag (Jose) tests selected projects, reproduces bugs, and verifies fixes before release.

Testing

Darkenson

Darkenson tests game systems, checks edge cases, and helps catch problems before release.

Follow Darkenson
Zeal — Mike Edmonds profile graphic

Playtesting, brainstorming, events

Mike Edmonds

Zeal

Mike Edmonds helps with early brainstorming and playtests, then runs demos and gathers player feedback at events.

Publishing

DMC Consulting advises Signal Spike on publishing, distribution, and investment.

Policies

Open software

We prefer open-source software, open standards, and documented file formats because they make it easier to understand the tools we rely on, move work between them, and keep projects usable over time.

Preservation

When a released multiplayer game depends on servers we control, its end-of-life plan will include a practical way for players to continue after those servers close.

Read the commitment

No web3

Our games do not use blockchain, NFTs, or web3 products.

Generative AI

Our games do not contain assets created or modified with generative AI. Our games and their contents may not be used to train, fine-tune, or develop AI or machine-learning systems.

Read the policy

Press

You can stream, record, upload, and monetize videos featuring our games without asking first.

Logos, screenshots, and press-kit images may be used when covering Signal Spike Games or the game they depict. This does not include redistributing music, artwork, fonts, game files, or third-party material on their own.

DVD Survivors press kit

Contact

Read the FAQ

Email Signal Spike Games

Press, projects, or collaboration.