Raster editor / Web build in testing

Spectre PixelShop

A native raster and pixel-art editor built for the work between a blank canvas and a finished game asset.

PixelShop uses one C++ editor core on desktop and in WebAssembly. Projects stay editable in SPX; raster and PSD files handle exchange with the rest of the production pipeline.

Project formatSPX v14
TargetsDesktop + browser
Release trackWeb build in testing

01 / Workspace

Start with the document.

The Spectre PixelShop new document dialog showing size, DPI, color profile, bit depth, and background controls
New document controls in the current browser build.

The workspace keeps the canvas central, with tools on the left and color, properties, layers, and history at the edges.

Pixel work
Sprites, icons, interface art, texture cleanup, and hard-edged drawing.
Raster work
Full-resolution images, layered compositions, paintovers, and export copies.
One core
The desktop application and browser build run the same editor code.

02 / Files

Keep the project. Export the copy.

OpenSPX / PSD / PNG / JPEG / BMP / TGA
Keep editableSPX v14
Export copiesPNG / JPEG / BMP / TGA / Flattened PSD
01

Layered documents

SPX is the native project format for document structure, layers, masks, and editing history.

02

Pixel and raster

A single workspace for small, exact pixel assets and larger raster images.

03

Browser-native files

The web build opens local files and downloads project or export copies without uploading artwork to a server.

Browser build / Release checks

Public launch is the next gate.

The current WebAssembly build is being checked for file import, project download, export, browser behavior, and production security headers. It will open from this page when that release pass is complete.

All tools

Email / Signal Spike Games

Get in touch.

Press, project, and collaboration inquiries are welcome.