Layered documents
SPX is the native project format for document structure, layers, masks, and editing history.
Raster editor / Web build in testing

A native raster and pixel-art editor built for the work between a blank canvas and a finished game asset.
PixelShop uses one C++ editor core on desktop and in WebAssembly. Projects stay editable in SPX; raster and PSD files handle exchange with the rest of the production pipeline.
01 / Workspace
The workspace keeps the canvas central, with tools on the left and color, properties, layers, and history at the edges.
02 / Files
SPX is the native project format for document structure, layers, masks, and editing history.
A single workspace for small, exact pixel assets and larger raster images.
The web build opens local files and downloads project or export copies without uploading artwork to a server.
Browser build / Release checks
The current WebAssembly build is being checked for file import, project download, export, browser behavior, and production security headers. It will open from this page when that release pass is complete.
All tools