Coming soon / Alpha

Starboys

Run on walls. Fight on ceilings. Flip gravity in the middle of a firefight.

Starboys
Coming Soon

Third-Person Arena Shooter

Windows · MacOS · Linux

Arena shooter where you can walk on walls and ceilings. Flip gravity, get the drop on your friends.

Features

Gravity mechanics

Walk on any surface. Flip gravity mid-fight.

1v1 to 4v4

Duels through 4v4 team matches.

Deep customization

Skins, colors, helmets, gloves, armor, boots.

Level builder

Build your own arenas in-game.

Tech Specs

Engine Unity 6
Networking FishNetworking
Platform PC (more TBA)
Players 1v1 up to 4v4
Match Length 5–15 min
Status Coming Soon
Store Steam

What is Starboys?

Starboys is an arena shooter where gravity is a weapon. You're not stuck on the floor - you can run up walls, fight on ceilings, and flip your gravity mid-air to get the drop on people. Different star types, jump pads, bounce walls, gravity zones - fights happen above, below, and sideways. Matches run 5 to 15 minutes depending on the mode.

When the kids get going it's absolute chaos - customizing characters for way too long, ambushing each other from the ceiling, screaming when someone pulls off a gravity flip kill. It's a wild party. That's what we're making: something our family actually wants to play together.

Customization goes deep. Skins, colors, helmets, gloves, armor, boots - the kids go nuts with it. The in-game level builder is already usable in development builds, with community sharing planned as the publishing systems come online.

Cross-platform multiplayer is working in development builds. Matchmaking, the public server browser, and community-map publishing are still in development.

Meet the Characters

Level Builder

Starboys level builder

Starboys includes a level builder. Place platforms, walls, jump pads, gravity zones, spawn points - whatever you want. The same tools we use to build official arenas are in your hands.

Build arenas that take advantage of the gravity system. Vertical fights, ceiling ambush spots, maze-like corridors where "up" changes every room. Want a map where every surface is a floor? Do it. Want a floating island with gravity zones that flip you between platforms? Go for it.

The interface is simple: select a piece, place it, rotate it, done. No scripting, no external tools. Everything happens in-game. The editor lets you test an arena immediately.

Community publishing, browsing, downloads, and ratings are planned but not yet available.

The kids have already built some wild stuff. Arenas that make no spatial sense, death traps everywhere, spawn points in dumb places. It's great.

Project credit

Music — Mike B / akamikeb. Mike B is composing the Starboys soundtrack.

Listen to Mike B on Bandcamp

Early game-jam feedback

These comments refer to the early game-jam build that preceded the current production.

"We were totally surprised by the gravity mechanics and the way you’ve designed the level accordingly. The music and graphics fit together with the gameplay. Great job!"
- AwesomeAlliterationAlliance

"Love the visuals! The level design is also great. Congrats on your Jam! Well done."
- SpiRiTs

"Nice game. Graphics and art style were fantastic for a game jam. Looking forward to seeing your future projects. Congrats on a fab entry"
- OddSocks

"Nice graphics..I really like this art style. The game ran nice and fast and was fun to play. Good job."
- dflinders

Development

Done

Movement, gravity, star types, multiplayer, customization, level builder. Core game works.

Working on now

Match length tuning, server browser, more arenas. We're still tuning the player controller.

Up next

Public playtests, more star types, polish.

Email / Signal Spike Games

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