Devlog

Null Online

We Made an MMO in a Day

Null Online is an MMO we built in a day. You're a pixel. You can move, see nearby players, and chat.

MMO announcements tend to follow a familiar pattern: a crowdfunding goal with dozens of stretch goals, concept art of a vast open world, a roadmap that runs for years, and a large community waiting for a game that does not exist yet. We wanted to try the opposite.

So we made an actual MMO. In one day. It's called Null Online.

You're a single pixel in an infinite 3D void. You can move, see nearby players on a proximity radar, and chat. That's the whole game. You cannot fight, trade, quest, or do anything else. The feature list is four items long and one of them is "exist."

Accounts persist, positions save between sessions, and movement and chat sync in real time. The browser build is free and weighs about 2.7 MB.

There is no battle pass, premium currency, or season pass. The optional $3 Supporter Pack turns your pixel and name gold. It has no gameplay effect.

We wanted to see whether a shared world still feels inhabited without quests, combat, inventory, progression, or a map.

People have already found each other out there in the void, talked for a while, and drifted off. Some just float alone.

Null Online is finished and free to play at nullonline.com.

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