Devlog / Null Online

We Made an MMO in a Day

Every few weeks another indie studio announces their "revolutionary MMO." There's a Kickstarter with a $500K goal and 47 stretch goals, concept art of a vast open world, a roadmap that goes to 2029, and a Discord with 50,000 people waiting for a game that doesn't exist yet. It's one of the weirdest patterns in the industry and it never stops being funny.

So we made an actual MMO. In one day. It's called Null Online.

You're a single pixel in an infinite 3D void. You can move, see nearby players on a proximity radar, and chat. That's the whole game. You cannot fight, trade, quest, or do anything else. The feature list is four items long and one of them is "exist."

Accounts persist, positions save between sessions, and movement and chat sync in real time. The browser build is free and weighs about 2.7 MB.

There is no battle pass, premium currency, or season pass. The optional $3 Supporter Pack turns your pixel and name gold. It has no gameplay effect.

The experiment was whether a shared world still feels inhabited after removing quests, combat, inventory, progression, and the map.

People have already found each other out there in the void, talked for a while, and drifted off. Some just float alone. Both feel right.

Null Online is finished and free to play at nullonline.com.

Email / Signal Spike Games

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