About

People / 08

Behind the signal

James Tusha in sunglasses and a cap, photographed through leaves
01 / Games & tools

Design / Programming / Tools

James Tusha

James has been making games since 2008, from old Flash projects and browser experiments to work in Unity and Unreal. He founded Signal Spike Games in 2025 and spends his time designing, programming, and building whatever odd tools a project calls for.

More from James
Mike B smiling against a colorful pixel-art game backdrop
02 / Project partner

Music / Composer

Mike B

Mike B, better known as akamikeb, makes industrial, drum & bass, and electronic music. After writing the DVD Survivors soundtrack, Mike is now composing for Bloodrust and Starboys.

Listen to akamikeb

Artwork

Krane

Krane creates richly illustrated maps and artwork through Stained Karbon Maps. She brings that same imagination and eye for detail to Bloodrust, helping give its world a distinctive look and feel.

Visit Stained Karbon Maps
Black-and-white portrait of 3D artist Rockley Bonner wearing a scarf
04 / Project partner

3D Model Artwork

Rockley Bonner

Rockley Bonner is a 3D artist whose work spans models, materials, lighting, and environments. He brings that range to selected Signal Spike projects, helping turn rough ideas into finished 3D artwork.

View Rockley's work
ScaryLag avatar showing Link at a computer
05 / Project partner

QA / Testing

ScaryLag

ScaryLag (Jose) has a knack for finding the things a build would rather keep hidden. He tests selected projects, reproduces bugs, and helps make sure fixes actually stick before release.

Signal Spike identity artwork for Mike Edmonds
06 / Project partner

Playtesting / Brainstorming / Events

Mike Edmonds

Mike Edmonds is often one of the first people to get their hands on a new idea. They help with early brainstorming and playtests, then bring that same energy to expos by running demos and listening to players.

Signal Spike identity artwork for playtester CrashOutAllen
07 / Project partner

Playtesting / Player feedback

CrashOutAllen

CrashOutAllen playtests with a player's eye, digging into new builds and calling out bugs, rough edges, and moments that do not make sense yet.

Signal Spike identity artwork celebrating the community playtesters
08 / Community crew

Community playtesting / Player feedback

Community Playtesters

Our community playtesters bring fresh eyes to new builds and share feedback from across the community. Their bug reports, balance notes, and honest reactions help us find rough edges and make every project better.

Studio support / 01

Publishing & business support

Signal Spike identity artwork for DMC Consulting
Project advisor

Publishing / Distribution / Investment support

DMC Consulting

DMC Consulting helps Signal Spike navigate publishing, distribution, and investment conversations when a project needs that support.

Principles / 03

What we commit to

01 / Open by preference

Prefer open software

We prefer open-source software, open standards, and documented file formats because they make it easier to understand the tools we rely on, move work between them, and keep projects usable over time.

02 / Preservation

Keep the game playable

When a released multiplayer game depends on servers we control, its end-of-life plan will include a practical way for players to continue after those servers close.

Read the full commitment
03 / Authorship

Made by people

Our games do not use blockchain, NFTs, or web3 products. We work with commissioned and in-house artists, and our policy is not to use generative AI for final game art.

Press & creators

Cover the games

You can stream, record, upload, and monetize videos featuring our games without asking first.

Logos, screenshots, and press-kit images may be used when covering Signal Spike Games or the game they depict. This does not include redistributing music, artwork, fonts, game files, or third-party material on their own.

DVD Survivors press kit

Questions / Projects / Collaboration

Get in touch

Read the FAQ

Email / Signal Spike Games

Get in touch.

Press, projects, or collaboration: