Current Build
v0.7.8b6 (Default)v0.7.8b6
- Final clear bonus box moved
- Added confirm/protect modal to reset all settings button in system menu
- Fixed pickup/button path drawing a duplicate legacy mini-icon on top of the shared item icon -- Volume Up and Eject shapes now render correctly
- Gameplay quest/status rail overlap is fixed
- Fast Forward is fixed locally
- Fixed question mark on boss name in game over screen (font missing unicode character, swapped to ASCII)
- Near-miss feedback now does the intended "aww" beat
- Weapon unlock cards now get a real hover preview instead of text-only
- Main menu and demo-shell bouncing logo now render a real wardrobe-driven player preview instead of the raw DVD texture
- Rebalanced all weapons based on tester feedback -- potentially major overhaul depending on your favored builds
- Merged multiple forks to clean up spaghetti and fix regressions -- big fix patch
v0.7.8b3
- Weapon unlock cost increased
- Updated reset explanation (weapon resets)
- End screen personal best no longer sits on score lane, moved to reserved space at the top of that metabox
- Windows icon audit -- likely was getting overrun at runtime, replaced
- Added a self-healing enemy pointer at end-of-level; attempting to resolve "1 enemy remaining" etc
- Fixed preview DVD logo trail -- no longer white
- Line streaks were disappearing because of multiplying raw velocity magnitude, normalized both streak paths
v0.7.8b2
- macOS: cursor offset adjusted
- Missed circular pickups resolved if moving too fast
- Fully shut down difficulty boss presentation when final clear starts in gameplay -- should help resolve invisible enemies
- Piercing Dash now gets a short exit barrier when the dash hands back to normal movement
- Menu corner-hit achievement now only tries to unlock on the actual threshold crossing instead of on every later corner hit
- Diamond Hands Forever is live again -- it had actually been cut, not merely broken
- Fired weapons now actually roll into the stat summary
- Full Arsenal is defined as "Fill every weapon slot in one run"
- Jump is now Leap
- Steam Leaderboards scaffolding (under review, expect bugs)
v0.7.8b1
- Tweaks
v0.7.8
- Demo harness prep
v0.7.7b23
- Demo framework staging (not fully working, needs thorough playtesting)
- Windows titlebar, taskbar, Linux, macOS icon implemented
- Bosses cannot be shoved outside their combat zone
- Enemies cannot be left unreachable by dash/item/undo writes
- Adjusted corner hit activation SFX profile
- Cookie Clicker impacts now follow autoaim cursor
- Patched Cookie Clicker + Cookie Galaxy weapons
- Cookie Clicker and Cookie Galaxy now back off over the player instead of sitting fully on top of them
- Shop resets should no longer pop you out to main menu
- Implemented "empty slot" instead of fallback to none for empty starter slots
- BSODs (and a few other enemies) keep a short visual death echo instead of vanishing on lethal hit
- Subtitle toggle ability now drives enemy HP bar through to UI rect
- Click damage added to presentation layer
- DPS meter adds pointer row for click
- macOS cursor offset fix
- Updated shop copy on reset weapons
- Paused corner bonus inspection resolution -- z-order fixes
- Flight Control now scales defrag damage and radius + VFX changes
- Tweaked Optical Rail beam segments to better control smearing
- Added 242kb to wardrobe skins
v0.7.7b22
- Demo infrastructure (not enabled yet)
- Credits update
- Minor tweaks
v0.7.7b20
- Updated credits
- Minor tweaks
v0.7.7b19
- Tune-In Objectives texts no longer truncated
- Firewall boundary calculation adjusted -- was pushing him off screen and locking him
- Fixed a likely crash from banner text using invalid memory -- banner text now copies into safe owned buffers
- Fixed final boss tracking so stale boss references do not crash
- Added safety checks around enemy collision query results
- Made bad enemy subtitle values safe instead of crash-prone
- Save now writes locally immediately on game over / victory
- Fixed the Steam-unavailable save retry loop
- Reduced repeated save spam from Steam achievement acknowledgements
- Stopped unchanged settings from dirtying the main save
- Hardened duel packet text parsing
- Rejected invalid duel projectile owners and malformed snapshot data
- Added audit logs for dropped bad duel data
- Added new audits for banner safety, boss-handle safety, subtitle safety, and no-op settings saves
- Added middle mouse click toggle auto aim / forced aim to mouse click action (under-test integration)
v0.7.7b18
- Full macOS support is live! M1 (ARM) builds only for now. Intel coming later.
- Updated credits
v0.7.7b17
- macOS bundle tweaks (staging status)
- Peak DPS, Damage Dealt, and Biggest Hit rerouted through cleanup
v0.7.7b16
- macOS bundle tweaks (staging status, not working yet)
- Refactored enemy damage internal and external system to resolve combat issues and report correctly to statistics
- Improved confinement boundaries for bosses and enemies
- SCT optimizations and formatting adjustments
- Fixed stationary Firewall
- Sanitized damage numbers in post-hit accounting
- Appended formation swapping correction
- Alternating spawning personalities
- Spam Email is way better
- Phosphor shader finally implemented
- Unlocked next step of formation tracking
- Boss raw damage paths respect lifetime budget and final boss shield clamps
- Kill reward bookkeeping now survives forced and deferred kills without polluting
- Buffer Overflow is source policy instead of call-site flag
- Player healing is centralized on actual healed amount with explicit heal SCT
- Damage numbers now use explicit type plus source/target merge identity instead of colour heuristics
- Live HUD, pause, and hover displays now sanitize combat values instead of exposing raw floats
- Projectile allocation prefers inactive slot before evicting projectiles in flight
v0.7.7b15
- Staging macOS bundle for testing (unreliable build, unlikely to launch)
v0.7.7b14
- Tweaked formatting on #% SCT -- access violation issue, might resolve two reported crashes
- Fixed write buffer overlapping read/write on input hinting in pause menu -- also potentially causing access violation
v0.7.7b13
- Fixed crossfade transition in intro to gameplay
- Other UI tweaks
v0.7.7b12
- Power Conditioner now requires UPS Batt Lv.1 + Water Cooling Lv.2
- Pause/SimPause: Boss health bars hoverable, rich phase info, highlight boss
- Weapon Reset moved from weapon unlocks to resets tab
- Added Photosensitivity warning to launch
- Paused streak decay timer during level up selection
- Tweaked boss spawning, tracking, movement -- bring them more on screen, more consistently
- Dash impact / parting-the-red-sea redesign
- Dash no longer slows boosted movement speed
- Resolved 0x### math on scrolling combat text
- Resolved Firewall wall-cling bug
v0.7.7b11
- Full achievement audit -- local/remote sync
- Restored "Return to Main Menu" button in pause screen (regression return)
- Fixed Corner Frenzy resetting Move Speed Stance Bar
- Removed weapon-level reward in Corner Frenzy
- Leap no longer reshapes DVD collision boundary
- Pause input hinting no longer separates Dash and Defrag
- Increased all enemy sizes by 8%
- Shop hover tooltips no longer sit on top of hovered upgrade cards
- Laser moved to ramped damage, not flat (sustained on tracking)
- Tuned boss lifetime budget
v0.7.7b10
- Consumables now inspectable in pause states
- Increased consumable pickup radius
- Tweaked hover states in gameplay
- Enhanced visual feedback on consumable pickups
- Stack overflow achievement unlock bug resolved
- "Fire your click on upgrade" resolved
- UI tweaks / polish
v0.7.5b3
- Resolved save migration iteration error
- Reduced gameplay warmup to ~8s from ~16s
v0.7.5
- Fixed a Steam achievement bug that could flood players with unlocks
- Reworked achievement syncing so only newly earned achievements are sent to Steam
- Cleaned up achievement mapping, validation, and migration for older saves
- Improved save/load safety, legacy save compatibility, and cloud-sync reliability
- Added hold-to-fire for mouse and keyboard by holding click at the cursor position
- Fixed borderless windowed mode forcing itself always on top on multi-monitor setups
- Fixed all Setup reset actions, including full settings reset and factory reset behavior
- Removed the white box around the DVD logo in the showroom
- Fixed the Director's Cut hover tooltip showing the wrong item text
- Redesigned the kill milestone popup so it looks cleaner and no longer overlaps the streak notifier
- Added a default U shortcut for Autopilot
- Kept the Autopilot safety confirm modal so it can't be enabled by accident
- Added more internal audit coverage for achievements, settings resets, popup layout, and autopilot safety
- Redesigned the chapter transition cards to better match the rest of the game's HUD style
v0.7.4
- Critical fix set -- resolve achievement flooding on connection
v0.7.3
- Core game, full release!