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Patch Notes

Version history and changelog

Current Build

v0.7.8b6 (Default)
v0.7.8b6
Live Default

v0.7.8b4 and v0.7.8b5 rolled into this build.

  • Final clear bonus box moved
  • Added confirm/protect modal to reset all settings button in system menu
  • Fixed pickup/button path drawing a duplicate legacy mini-icon on top of the shared item icon -- Volume Up and Eject shapes now render correctly
  • Gameplay quest/status rail overlap is fixed
  • Fast Forward is fixed locally
  • Fixed question mark on boss name in game over screen (font missing unicode character, swapped to ASCII)
  • Near-miss feedback now does the intended "aww" beat
  • Weapon unlock cards now get a real hover preview instead of text-only
  • Main menu and demo-shell bouncing logo now render a real wardrobe-driven player preview instead of the raw DVD texture
  • Rebalanced all weapons based on tester feedback -- potentially major overhaul depending on your favored builds
  • Merged multiple forks to clean up spaghetti and fix regressions -- big fix patch
v0.7.8b3
Live
  • Weapon unlock cost increased
  • Updated reset explanation (weapon resets)
  • End screen personal best no longer sits on score lane, moved to reserved space at the top of that metabox
  • Windows icon audit -- likely was getting overrun at runtime, replaced
  • Added a self-healing enemy pointer at end-of-level; attempting to resolve "1 enemy remaining" etc
  • Fixed preview DVD logo trail -- no longer white
  • Line streaks were disappearing because of multiplying raw velocity magnitude, normalized both streak paths
v0.7.8b2
Live
  • macOS: cursor offset adjusted
  • Missed circular pickups resolved if moving too fast
  • Fully shut down difficulty boss presentation when final clear starts in gameplay -- should help resolve invisible enemies
  • Piercing Dash now gets a short exit barrier when the dash hands back to normal movement
  • Menu corner-hit achievement now only tries to unlock on the actual threshold crossing instead of on every later corner hit
  • Diamond Hands Forever is live again -- it had actually been cut, not merely broken
  • Fired weapons now actually roll into the stat summary
  • Full Arsenal is defined as "Fill every weapon slot in one run"
  • Jump is now Leap
  • Steam Leaderboards scaffolding (under review, expect bugs)
v0.7.8b1
Live
  • Tweaks
v0.7.8
Rolled into v0.7.8b1
  • Demo harness prep
v0.7.7b23
Live
  • Demo framework staging (not fully working, needs thorough playtesting)
  • Windows titlebar, taskbar, Linux, macOS icon implemented
  • Bosses cannot be shoved outside their combat zone
  • Enemies cannot be left unreachable by dash/item/undo writes
  • Adjusted corner hit activation SFX profile
  • Cookie Clicker impacts now follow autoaim cursor
  • Patched Cookie Clicker + Cookie Galaxy weapons
  • Cookie Clicker and Cookie Galaxy now back off over the player instead of sitting fully on top of them
  • Shop resets should no longer pop you out to main menu
  • Implemented "empty slot" instead of fallback to none for empty starter slots
  • BSODs (and a few other enemies) keep a short visual death echo instead of vanishing on lethal hit
  • Subtitle toggle ability now drives enemy HP bar through to UI rect
  • Click damage added to presentation layer
  • DPS meter adds pointer row for click
  • macOS cursor offset fix
  • Updated shop copy on reset weapons
  • Paused corner bonus inspection resolution -- z-order fixes
  • Flight Control now scales defrag damage and radius + VFX changes
  • Tweaked Optical Rail beam segments to better control smearing
  • Added 242kb to wardrobe skins
v0.7.7b22
Live
  • Demo infrastructure (not enabled yet)
  • Credits update
  • Minor tweaks
v0.7.7b20
Live
  • Updated credits
  • Minor tweaks
v0.7.7b19
Live
  • Tune-In Objectives texts no longer truncated
  • Firewall boundary calculation adjusted -- was pushing him off screen and locking him
  • Fixed a likely crash from banner text using invalid memory -- banner text now copies into safe owned buffers
  • Fixed final boss tracking so stale boss references do not crash
  • Added safety checks around enemy collision query results
  • Made bad enemy subtitle values safe instead of crash-prone
  • Save now writes locally immediately on game over / victory
  • Fixed the Steam-unavailable save retry loop
  • Reduced repeated save spam from Steam achievement acknowledgements
  • Stopped unchanged settings from dirtying the main save
  • Hardened duel packet text parsing
  • Rejected invalid duel projectile owners and malformed snapshot data
  • Added audit logs for dropped bad duel data
  • Added new audits for banner safety, boss-handle safety, subtitle safety, and no-op settings saves
  • Added middle mouse click toggle auto aim / forced aim to mouse click action (under-test integration)
v0.7.7b18
Live
  • Full macOS support is live! M1 (ARM) builds only for now. Intel coming later.
  • Updated credits
v0.7.7b17
Live
  • macOS bundle tweaks (staging status)
  • Peak DPS, Damage Dealt, and Biggest Hit rerouted through cleanup
v0.7.7b16
Live
  • macOS bundle tweaks (staging status, not working yet)
  • Refactored enemy damage internal and external system to resolve combat issues and report correctly to statistics
  • Improved confinement boundaries for bosses and enemies
  • SCT optimizations and formatting adjustments
  • Fixed stationary Firewall
  • Sanitized damage numbers in post-hit accounting
  • Appended formation swapping correction
  • Alternating spawning personalities
  • Spam Email is way better
  • Phosphor shader finally implemented
  • Unlocked next step of formation tracking
  • Boss raw damage paths respect lifetime budget and final boss shield clamps
  • Kill reward bookkeeping now survives forced and deferred kills without polluting
  • Buffer Overflow is source policy instead of call-site flag
  • Player healing is centralized on actual healed amount with explicit heal SCT
  • Damage numbers now use explicit type plus source/target merge identity instead of colour heuristics
  • Live HUD, pause, and hover displays now sanitize combat values instead of exposing raw floats
  • Projectile allocation prefers inactive slot before evicting projectiles in flight
v0.7.7b15
Live
  • Staging macOS bundle for testing (unreliable build, unlikely to launch)
v0.7.7b14
Live
  • Tweaked formatting on #% SCT -- access violation issue, might resolve two reported crashes
  • Fixed write buffer overlapping read/write on input hinting in pause menu -- also potentially causing access violation
v0.7.7b13
Live
  • Fixed crossfade transition in intro to gameplay
  • Other UI tweaks
v0.7.7b12
Live
  • Power Conditioner now requires UPS Batt Lv.1 + Water Cooling Lv.2
  • Pause/SimPause: Boss health bars hoverable, rich phase info, highlight boss
  • Weapon Reset moved from weapon unlocks to resets tab
  • Added Photosensitivity warning to launch
  • Paused streak decay timer during level up selection
  • Tweaked boss spawning, tracking, movement -- bring them more on screen, more consistently
  • Dash impact / parting-the-red-sea redesign
  • Dash no longer slows boosted movement speed
  • Resolved 0x### math on scrolling combat text
  • Resolved Firewall wall-cling bug
v0.7.7b11
Live
  • Full achievement audit -- local/remote sync
  • Restored "Return to Main Menu" button in pause screen (regression return)
  • Fixed Corner Frenzy resetting Move Speed Stance Bar
  • Removed weapon-level reward in Corner Frenzy
  • Leap no longer reshapes DVD collision boundary
  • Pause input hinting no longer separates Dash and Defrag
  • Increased all enemy sizes by 8%
  • Shop hover tooltips no longer sit on top of hovered upgrade cards
  • Laser moved to ramped damage, not flat (sustained on tracking)
  • Tuned boss lifetime budget
v0.7.7b10
Live

Includes v0.7.5b4 through v0.7.7b9.

  • Consumables now inspectable in pause states
  • Increased consumable pickup radius
  • Tweaked hover states in gameplay
  • Enhanced visual feedback on consumable pickups
  • Stack overflow achievement unlock bug resolved
  • "Fire your click on upgrade" resolved
  • UI tweaks / polish
v0.7.5b3
Live
  • Resolved save migration iteration error
  • Reduced gameplay warmup to ~8s from ~16s
v0.7.5
Live
  • Fixed a Steam achievement bug that could flood players with unlocks
  • Reworked achievement syncing so only newly earned achievements are sent to Steam
  • Cleaned up achievement mapping, validation, and migration for older saves
  • Improved save/load safety, legacy save compatibility, and cloud-sync reliability
  • Added hold-to-fire for mouse and keyboard by holding click at the cursor position
  • Fixed borderless windowed mode forcing itself always on top on multi-monitor setups
  • Fixed all Setup reset actions, including full settings reset and factory reset behavior
  • Removed the white box around the DVD logo in the showroom
  • Fixed the Director's Cut hover tooltip showing the wrong item text
  • Redesigned the kill milestone popup so it looks cleaner and no longer overlaps the streak notifier
  • Added a default U shortcut for Autopilot
  • Kept the Autopilot safety confirm modal so it can't be enabled by accident
  • Added more internal audit coverage for achievements, settings resets, popup layout, and autopilot safety
  • Redesigned the chapter transition cards to better match the rest of the game's HUD style
v0.7.4
Live
  • Critical fix set -- resolve achievement flooding on connection
v0.7.3
Initial Release
  • Core game, full release!