Devlog

Bloodrust

Writing the World

Starting on Bloodrust's lore, characters, and factions.

This week we started on the narrative side of Bloodrust. The visual direction is settled enough to decide what actually happens in this world.

We have a tone for the setting (dark, corroded, heavy) but not a story yet, so most of the week went into writing lore documents, character backgrounds, and faction motivations. Most of that won't appear in the game directly. It's there so the places and characters make sense.

The story will live in environments, item descriptions, and incidental dialogue rather than long cutscenes.

Keep reading

Email Signal Spike Games

Press, projects, or collaboration.

Open in your email app →