Devlog

Starboys

How We Got Here

A look back at Starboys so far, from the gravity system to multiplayer and playtesting.

The new year is a good point to look back at where Starboys started and where it stands now.

The core of the game is the gravity system: walk on walls and ceilings, and flip mid-fight. Getting that to feel right took a while. We went with FishNetworking for multiplayer, rebuilt the player controller more times than we'd like to admit, and eventually landed on something that feels good.

From there came a new character model, basic level design, several game types, and interactables such as jump pads, bounce walls, and gravity zones.

We've playtested a lot, in person and online, and those sessions decide what stays in the game.

The current build is playable. Match tuning, the server browser, and more arenas remain.

Keep reading

Email Signal Spike Games

Press, projects, or collaboration.

Open in your email app →