The new year is a good point to look back at where Starboys started and where it stands now.
The core of the game is the gravity system: walk on walls and ceilings, and flip mid-fight. Getting that to feel right took a while. We went with FishNetworking for multiplayer, rebuilt the player controller more times than we'd like to admit, and eventually landed on something that feels good.
From there came a new character model, basic level design, several game types, and interactables such as jump pads, bounce walls, and gravity zones.
We've playtested a lot, in person and online, and those sessions decide what stays in the game.
The current build is playable. Match tuning, the server browser, and more arenas remain.