Devlog / Starboys

First Netcode Tests

Started prototyping the multiplayer for what's becoming Starboys. The core idea - arena shooter with full gravity manipulation - only works if it's multiplayer, so netcode had to come first, not last.

FishNet handles the networking layer. Two clients can now connect, move, and synchronize in the same space.

Each player can have a different down direction, so orientation has to synchronize with position. The basic two-client test now works without desync.

Next: the player controller.

Email / Signal Spike Games

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