We started prototyping multiplayer for what is becoming Starboys. The core idea, an arena shooter with full gravity manipulation, only works in multiplayer, so netcode had to come first.
FishNet handles the networking layer. Two clients can now connect, move, and synchronize in the same space.
Each player can have a different down direction, so orientation has to synchronize with position. The basic two-client test now works without desync.
Next: the player controller.